Dungeon Tycoon: Master of the Depths — Wiki
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Overview
Two modes. Running (gates open): a perpetual raid loop — win and the next, stronger party arrives; lose and the dungeon resets free (mobs respawn, traps re-arm, boss revives) and the same strength re-enters. Failure still pays per-kill gold. Building (gates closed): no raids, no income, full editing.
The Dungeon Office is the HQ: dungeon level = office room level. Every unlock level in this wiki means office level. Nothing in the dungeon may out-level the office, and the office will not upgrade until every room it has made available is built and level with it (the lockstep rule).
| Starting gold | 100 |
|---|---|
| Starting food | 60 |
| Raid pause between waves | 60s base, research brings it to 1s min |
| Sim tick rate | 10 ticks/second, deterministic |
The Tutorial
Snip walks every new dungeon master through the opening build. Steps complete IN ORDER, each pays the gold and materials the next one needs, and the gates stay shut until the last is done. Every step also GATES the interface - only the tools and screens it names are reachable, so nothing is on screen before it has been explained. Old saves that already pass a step skip straight over it.
The welcome speech
Boss! You made it. Snip - assistant, accountant, and legally the fire warden. Welcome to your dungeon. The old management left in a hurry and did not leave a forwarding address. Here's the deal. Every mob you hire, every trap you set, every room you raise pushes your POWER up. And the higher your power, the fatter the heroes who come knocking - which is exactly what we want, because heroes carry loot and they are terrible at leaving. Ready? Let's make them regret the walk.
The steps
| # | Step | Snip says | Tasks | Unlocks | Pays |
|---|---|---|---|---|---|
| 1 | place_defender | Right. Four mobs, one trap, and me. That is the entire army, boss. Meanwhile there are adventurers circling out there like they smell a sale. Spend some gold before they let themselves in: |
| {"tools":["mob","trap","move","rotate"]} | 300 Gold |
| 2 | found_office | Lovely. Now the boring bit that makes the rest work. No office, no paperwork. No paperwork, no dungeon. I don't write the rules, I just laminate them: |
| {"rooms":["dungeon_office"],"tools":["dig","fill","room"]} | 620 Gold |
| 3 | industry | An office! You're management now, boss. Management needs an economy, and an economy needs two holes in the ground: |
| {"rooms":["farm","mine_shaft"],"tools":["dig","room"]} | 560 Gold + 20 Stone |
| 4 | lab | Here's what separates us from the surface rabble. Science. Occasionally on purpose: |
| {"rooms":["research_lab"],"tools":["dig","room"]} | 45 Rp + 400 Gold + 50 Food |
| 5 | first_research | Hear that humming? That's either science or the lab is on fire. Either way we're getting points out of it: |
| {"nav":["research"],"tools":[]} | 160 Gold + 20 Stone + 2 Speedup 1m + 1 Build Speedup 15m |
| 6 | office_2 | Promotion time. Yours, not mine. Obviously yours. And those hourglasses I slipped in your bag? Bosses don't queue: |
| {"tools":[]} | 500 Gold + 60 Food |
| 7 | missions | Nearly there. Now the paperwork that actually pays: |
| {"nav":["rewards","queues"],"tools":[]} | 120 Gold + 1 Speedup 5m |
| 8 | garrison | Last lesson, boss, then you're on your own and I go back to inventing expenses. It's cramped in here. Dig it out, staff it up, and let's see what the neighbours are made of: |
| {"gate":true,"tools":["dig","mob","trap"]} | 250 Gold |
| 9 | raise_black_gate | BOSS! Drop the ledger! The Office paperwork hit level five and the survey crew found a DOOR in the deep wall. Older than the dungeon. Colder than the accounts. It hums when I hold a key near it. That's the BLACK GATE - every villain worth their curse answers it. Get it standing: |
| {"nav":["villains"],"rooms":["black_gate"]} | 5 Bone Key + 15 Snagglefang shards + 3 Training Manual + 4 starter gear |
| 10 | first_villain | It WORKS. King Snagglefang himself came through - ten shards of him, which is legally a whole goblin. Here's how villains run, quick version: KEYS pay SHARDS at the gate, ten shards wake a villain, spares feed their STARS. Losing adventurers drop GEAR. Manuals feed SKILLS, and one villain of each TYPE can be stationed. Now put His Snaggliness to work: |
| {"nav":["villains"]} | 1,500 Gold + 150 Souls |
What Snip says when you claim a step
- Defenses! Real ones! I can stop rehearsing my surrender wave.
- An office. I'm welling up. Ignore that.
- Farms AND mines. We're basically an empire with a mushroom problem.
- A lab! For science! Sign here, and here, and don't read that bit.
- Research done and only the one small fire. I call that a result.
- Office Level 2. The chair got taller. I'm still not allowed in it.
- Paperwork filed, chests rattling. You're getting alarmingly good at this.
- GRADUATION DAY, boss. Look at you. From here it's all yours: hire mobs, raise buildings, drill the horde at a Training Hall, keep the lab humming. One thing the ledger insists I mention - the mightier your dungeon gets, the mightier the heroes it tempts. Go be a problem.
- It's up. It's humming. I've filed it under 'doors, ominous'. Take whatever slid through the gap:
- A villain stationed, a skill fed, a full kit on his back. We're a proper evil operation now. I've updated the letterhead.
First research is shortened to 10 seconds during the tutorial so the lab pays off inside the lesson.
Economy & Gold
Passive gold (gates open)
Raid gold
A lump-sum kill bonus scaling with adventurer level and the gate-to-boss path length. A lost raid still pays 0.55× per kill.
Digging
Crowding
Every placeable kind gets pricier the more of that kind already stands in the dungeon, on its own count - filling the halls with traps never raises the price of a mob. Upgrade maths still derives from the flat base price.
| Kind | Extra cost per one already placed |
|---|---|
| Mob | +15% |
| Trap | +12% |
| Treasure | +10% |
The power/price law
Where the late-game gold goes
Income never stops, so past a point the pile only grows. Three sinks drain it, all repeatable — a one-shot unlock would only move the wall further out.
Deep-floor upkeep
Every room from floor 2 down bills gold per hour, scaling with its own level and with how deep it sits. Floor 1 never bills, so the early game is untouched. This comes off your income, never off the bank: upkeep can flatten your rate to nothing but can never leave you poorer than you were.
Retraining
Swap a trained mob for a different kind at the same level. Priced off the level you keep — what you are buying back is the drills, not the creature — so it beats levelling a replacement from scratch, but reshaping a whole horde is still a real decision. Refused if your farms could not feed what the mob would become.
| Mob level | Gold to retrain |
|---|---|
| 1 | 900 |
| 5 | 1,994 |
| 10 | 5,389 |
| 20 | 39,362 |
| 30 | 287,526 |
| 40 | 2,100,274 |
Black Market
Unlocks at office level 24, one per dungeon. Turns gold back into materials — the one thing a maxed dungeon is still short of, since a seam only yields a few units an hour. It is deliberately a bad deal: the price per unit climbs steeply with the resource's tier, and levelling the room shaves the markup without ever removing it. The cart sells convenience, not value — if it ever beat the mine, nobody would dig.
| Buy | Gold at room L1 | At office cap (L40) |
|---|---|---|
| 25× Food | 1,050 | 475 |
| 25× Stone | 1,050 | 475 |
| 25× Cut Stone | 5,875 | 2,650 |
| 25× Iron Ore | 5,875 | 2,650 |
| 25× Iron Ingot | 32,925 | 14,825 |
| 25× Silvervein | 32,925 | 14,825 |
| 25× Silver Ingot | 184,400 | 82,975 |
| 25× Mithril Ore | 184,400 | 82,975 |
| 25× Adamantine | 1,032,625 | 464,675 |
All curves
| Upgrade Cost Growth | 1.214 |
|---|---|
| Big Unlock Growth | 2.2 |
| Wave Base Power | 10.0 |
| Wave Gold Base | 2.0 |
| Reward Wp Exponent | 1.0 |
| Loss Kill Reward Mult | 0.55 |
| Dig Cost Base | 15.0 |
| Mob Cost Per Mob | 0.15 |
| Trap Cost Per Trap | 0.12 |
| Treasure Cost Per Treasure | 0.1 |
| Room Upgrade Time Base Seconds | 90.0 |
| Room Upgrade Time Growth | 1.35 |
| Room Upgrade Time Max Seconds | 25200.0 |
| Room Mithril From Level | 31.0 |
| Room Mithril Base | 8.0 |
| Room Mithril Growth | 1.15 |
| Dig Cost Floor Growth | 1.8 |
| Dig Cost Per Dug Tile | 0.02 |
| Fill Cost Rate | 0.5 |
| Sell Refund Rate | 0.8 |
| Layout Dp Per Path Tile | 2.0 |
| Layout Dp Per Dug Tile | 1.0 |
| Dug Dp Per Tile Step | 0.02 |
| Upgrade Dp Growth | 1.214 |
| Dp Per Research Level | 80.0 |
| Research Dp Tier Growth | 3.4 |
| Research Dp Level Growth | 1.25 |
| Greed Detour Threshold | 0.35 |
Economy block
| Starting Gold | 100.0 |
|---|---|
| Starting Food | 60.0 |
| Starting Gems | 100.0 |
| Passive Gold Base | 1.073 |
| Passive Gold Threat Growth | 1.08 |
| Passive Gold Office Base | 2.0 |
| Passive Gold Office Growth | 1.115 |
| Counting House Research Step | 0.06 |
| Passive Gold Bend Level | 70.0 |
| Gold Growth After Bend | 1.04 |
| Income Boost Mult | 2.0 |
| Gold Upkeep From Floor | 2.0 |
| Gold Upkeep Base Per Hour | 90.0 |
| Gold Upkeep Level Growth | 1.19 |
| Gold Upkeep Floor Mult | 3.2 |
| Upkeep Income Floor Pct | 0.2 |
| Kill Bonus Base | 0.752 |
| Kill Bonus Level Growth | 1.08 |
| Duration Bonus Per Cell | 0.0538 |
Threat & Raids
Raids arrive at random hero levels up to a threat ceiling — the level that would beat your current defense power. Rewards key off raider power, unlocks key off the highest threat you have survived. A breach draw decides the outcome up front, so watched fights, auto-resolved fights and offline raids always agree.
Raid pacing & breach
| Breach Chance | 0.3 | ||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Breach Chance Min | 0.05 | ||||||||||||||||||||||||||||||||||||||||||||||
| Min Level | 1.0 | ||||||||||||||||||||||||||||||||||||||||||||||
| Breach Kill Fraction | 0.4 | ||||||||||||||||||||||||||||||||||||||||||||||
| Watch Threshold Pct | 0.0 | ||||||||||||||||||||||||||||||||||||||||||||||
| Max Threat Iterations | 500.0 | ||||||||||||||||||||||||||||||||||||||||||||||
| Threat Level Cap | 100.0 | ||||||||||||||||||||||||||||||||||||||||||||||
| Rarity Tiers |
| ||||||||||||||||||||||||||||||||||||||||||||||
| Named Hero Chance | 0.03 | ||||||||||||||||||||||||||||||||||||||||||||||
| Named Hero Min Level | 12.0 | ||||||||||||||||||||||||||||||||||||||||||||||
| Contained Reward Mult | 0.8 |
Hero scaling
| Level Growth | 1.1158 |
|---|---|
| Combat Stat Scale | 2.27 |
| Party Size Base | 2.0 |
| Party Size Per 10 Levels | 1.0 |
| Party Size Max | 8.0 |
| Hero Power Scale | 6.6 |
Named heroes
| Aldric |
| ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vex |
| ||||||||||||||||
| Ilsabet |
| ||||||||||||||||
| Korgrim |
| ||||||||||||||||
| Sulien |
| ||||||||||||||||
| Wren |
|
Offline
| Base Cap Seconds | 7200.0 |
|---|---|
| Requires Mode | running |
| Clock Tamper Backward Clamp | true |
| Ad Double Min Offline Seconds | 1800.0 |
| Base Wave Seconds | 20.0 |
| Min Offline Seconds | 60.0 |
Food & Upkeep
The horde eats. Farm output is a hard ceiling on recruitment — over-extend and the newest recruits go dormant (no power, no fighting, still fed) until the larder recovers.
Farming block
| Room Def | farm |
|---|---|
| Food Per Hour Per Level | 20.0 |
| Farm Falloff | 0.92 |
| Base Food Per Hour | 150.0 |
| Food Upgrade Growth | 1.055 |
| Upgrade Food Per Copy | false |
| Upkeep Flat Per Mob | 9.0 |
| Upkeep Rate | 0.12 |
| Upkeep Level Step | 0.06 |
Resources & What Uses Them
Nothing in the dungeon is decoration. Every resource has a producer and a consumer; raw ores come out of the seam on their floor, refined ones out of a refinery that eats the tier below, and the materials adventurers drop all pay for something. This table is generated from the game's own data, so it is what the build actually does.
Resources
| Resource | Tier | Comes from | Spent on |
|---|---|---|---|
| Food | T1 raw | Mushroom Farms | mob upkeep, every hour |
| Stone | T1 raw | Floor 1 seam | building the Research Lab, Stone Cutter, building the Stone Cutter, building the Training Hall, building the Armory, building the Treasury, building the Iron Shaft, building the Monster Den, building the Engineering Room, building the Infirmary, building the Iron Smelter, building the Black Gate, building the Dark Shrine, building the Counting House, building the Prison, building the Black Library, building the Mimic Vault, building the Alchemy Lab, building the Portal Chamber, Office L1+, Office L5+, Office L10+, Office L15+, Office L24+, Office L30+ |
| Cut Stone | T2 refined | Stone Cutter | building the Training Hall, building the Armory, building the Treasury, building the Iron Shaft, building the Monster Den, building the Engineering Room, building the Infirmary, building the Silver Refinery, building the Black Market, building the Iron Smelter, building the Dark Shrine, building the Counting House, building the Prison, building the Black Library, building the Mimic Vault, building the Alchemy Lab, building the Portal Chamber, Office L5+, Office L10+, Office L15+, Office L24+, Office L30+ |
| Iron Ore | T2 raw | Floor 2 seam | Iron Smelter, building the Iron Smelter, Office L10+, Office L15+, Office L30+ |
| Iron Ingot | T3 refined | Iron Smelter | building the Silver Refinery, building the Adamantine Forge, building the Black Market, building the Dark Shrine, building the Prison, building the Black Library, building the Mimic Vault, building the Alchemy Lab, building the Portal Chamber, Office L15+, Office L24+, Office L30+, Office L35+ |
| Silvervein | T3 raw | Floor 3 seam | Silver Refinery, building the Silver Refinery |
| Silver Ingot | T4 refined | Silver Refinery | building the Adamantine Forge, Office L35+ |
| Mithril Ore | T4 raw | Floor 4 seam | Adamantine Forge, building the Adamantine Forge, Office L30+, Office L35+, trap tune-ups |
| Adamantine | T5 refined | Adamantine Forge | Office L35+ |
Materials adventurers drop
| Material | Comes from | Spent on |
|---|---|---|
| Training Manual | raid drops (L1+), raid drops (L8+), raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | mob training |
| Master Grimoire | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | mob training |
| Villain Sigil | raid drops (L30+), raid drops (L45+), raid drops (L60+) | villain contracts |
| Villain Crest | Goods shop | villain milestones |
| Shadow Thread | raid drops (L8+), raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | — |
| Gilded Thread | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | — |
| Master Pattern | raid drops (L30+), raid drops (L60+), Goods shop | — |
| Charm Guide | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | — |
| Charm Design | raid drops (L45+), raid drops (L60+) | — |
| War Banner | raid drops (L30+), raid drops (L45+), raid drops (L60+), Goods shop | mob training, training milestones |
| Master Blueprint | Goods shop | every 5th Office level |
| Leather Scraps | raid drops (L1+), raid drops (L8+), raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | mob training |
| Steel Fittings | raid drops (L8+), raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | trap tune-ups |
| Arcane Dust | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | villain contracts |
| Soul Crystal | raid drops (L30+), raid drops (L45+), raid drops (L60+) | mob training |
| Bone Key | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+), Goods shop | — |
| Skull Key | raid drops (L30+), raid drops (L45+), raid drops (L60+), Goods shop | — |
| Forgehammer | raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+) | — |
| Black Ledger | raid drops (L8+), raid drops (L18+), raid drops (L30+), raid drops (L45+), raid drops (L60+), Goods shop | — |
Mobs
Mobs hold a post and fight anything that comes within their leash of it — and since the sight rework they also charge anything they can SEE within 5 tiles (walls block sight; getting hit always provokes). Mobs are trained at the Training Hall, cost gold + food to recruit, eat food hourly, and cap at the office level. Family auras from villains boost them (see Villains).
Unlock order
| Office | Mob | Power | HP | ATK | Gold | Food | Upkeep/hr | Also needs |
|---|---|---|---|---|---|---|---|---|
| L1 | Slime | 10 | 30 | 4 | 25 | 5 | 9.60 | — |
| L1 | Cave Bat | 12 | 14 | 5 | 40 | 8 | 9.96 | — |
| L1 | Rat Swarm | 12 | 18 | 6 | 35 | 7 | 9.84 | — |
| L1 | Goblin | 20 | 40 | 8 | 70 | 12 | 10.44 | — |
| L2 | Skeleton | 30 | 55 | 10 | 120 | 20 | 11.40 | — |
| L4 | Giant Spider | 32 | 45 | 9 | 140 | 22 | 11.64 | — |
| L5 | Zombie | 38 | 90 | 8 | 180 | 28 | 12.36 | Necromancy L1 |
| L7 | Lizardman | 40 | 70 | 12 | 200 | 30 | 12.60 | — |
| L10 | Mimic | 70 | 120 | 18 | 400 | 45 | 14.40 | — |
| L12 | Imp | 42 | 35 | 14 | 220 | 40 | 13.80 | Demonology L1 |
| L14 | Stone Golem | 110 | 300 | 15 | 800 | 80 | 18.60 | Engineering Mastery L1 |
| L15 | Hobgoblin Captain | 130 | 150 | 20 | 900 | 60 | 16.20 | Goblin Warbands I L1 · Floor 2+ |
| L18 | Wraith | 85 | 80 | 20 | 550 | 60 | 16.20 | Necromancy L2 |
| L20 | Black Pudding | 150 | 200 | 12 | 1,050 | 80 | 18.60 | Ooze Culture I L2 · Floor 2+ |
| L22 | Gargoyle | 185 | 190 | 26 | 1,300 | 95 | 20.40 | Engineering Mastery L2 · Floor 2+ |
| L26 | Hellhound | 240 | 210 | 38 | 1,900 | 120 | 23.40 | Demonology L1 · Floor 3+ |
| L30 | Magma Elemental | 300 | 300 | 34 | 2,600 | 150 | 27 | Elemental Binding I L1 · Floor 3+ |
| L34 | Bone Dragon | 400 | 560 | 52 | 3,600 | 210 | 34.20 | Necromancy L3 · Floor 3+ |

Cave Bat
40g + 8 food—
A leathery terror of the dark that dives at torchlight. Fast, twitchy, and impossible to swat.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 14 | 5 | 1.6 | 4 | 12 | 1 |
Upkeep 9.96 food/hr at L1 → 15.34 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 24 | 52 | 137 | 956 | 6,646 | 46,210 |

Black Pudding
1,050g + 80 foodOffice L20 · Research: Ooze Culture I L2 · Floor 2+
A tarry horror that oozes out of the sewer grates and digests armour on contact. Cut it in half and you have two problems.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 200 | 12 | 0.3 | 1 | 150 | 3 |
Upkeep 18.60 food/hr at L1 → 28.64 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 630 | 1,368 | 3,608 | 25,090 | 174,455 | 1,213,024 |

Bone Dragon
3,600g + 210 foodOffice L34 · Research: Necromancy L3 · Floor 3+
You raised a dragon's skeleton and it remembered how to fly. The apex of the necromantic arts and the last thing most raiders see.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 560 | 52 | 0.9 | 4 | 400 | 4 |
Upkeep 34.20 food/hr at L1 → 52.67 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 2,160 | 4,692 | 12,371 | 86,022 | 598,130 | 4,158,939 |

Gargoyle
1,300g + 95 foodOffice L22 · Research: Engineering Mastery L2 · Floor 2+
Perches motionless above the corridor until someone walks under it. Stone wings, stone claws, stone silence.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 190 | 26 | 0.8 | 2 | 185 | 3 |
Upkeep 20.40 food/hr at L1 → 31.42 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 780 | 1,694 | 4,467 | 31,063 | 215,991 | 1,501,839 |

Goblin
70g + 12 food—
A sneering little cutthroat with a rusty knife and big opinions. Works for gold, fights for fun.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 40 | 8 | 1.0 | 3 | 20 | 1 |
Upkeep 10.44 food/hr at L1 → 16.08 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 42 | 91 | 241 | 1,673 | 11,630 | 80,868 |

Stone Golem
800g + 80 foodOffice L14 · Research: Engineering Mastery L1
A walking wall of enchanted granite. Park it in a corridor and watch adventurers queue up to regret it.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 300 | 15 | 0.4 | 2 | 110 | 3 |
Upkeep 18.60 food/hr at L1 → 28.64 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 480 | 1,043 | 2,749 | 19,116 | 132,918 | 924,209 |

Hellhound
1,900g + 120 foodOffice L26 · Research: Demonology L1 · Floor 3+
Three hundred pounds of pyromaniac loyalty. It runs down fleeing heroes and the corridor smells of scorched boots for a week.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 210 | 38 | 1.5 | 5 | 240 | 4 |
Upkeep 23.40 food/hr at L1 → 36.04 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 1,140 | 2,476 | 6,529 | 45,400 | 315,680 | 2,194,995 |

Hobgoblin Captain
900g + 60 foodOffice L15 · Research: Goblin Warbands I L1 · Floor 2+
The goblin who learned to read a battle map. Bellows orders that make the little ones fight above their weight.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 150 | 20 | 1.0 | 3 | 130 | 3 |
Upkeep 16.20 food/hr at L1 → 24.95 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 540 | 1,173 | 3,093 | 21,505 | 149,533 | 1,039,735 |

Imp
220g + 40 foodOffice L12 · Research: Demonology L1
A cackling speck of the lower planes that hurls firebolts from a safe distance, then giggles about it.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 35 | 14 | 1.1 | 4 | 42 | 2 |
Upkeep 13.80 food/hr at L1 → 21.25 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 132 | 287 | 756 | 5,257 | 36,552 | 254,157 |

Lizardman
200g + 30 foodOffice L7
A cold-eyed swamp warrior with a bone spear and a grudge against anything warm-blooded. Fights in disciplined ranks.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 70 | 12 | 1.1 | 3 | 40 | 2 |
Upkeep 12.60 food/hr at L1 → 19.40 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 120 | 261 | 687 | 4,779 | 33,229 | 231,052 |

Magma Elemental
2,600g + 150 foodOffice L30 · Research: Elemental Binding I L1 · Floor 3+
A lump of the lava floor that stood up and took an interest. Slow, unstoppable, and it sets the flagstones alight.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 300 | 34 | 0.6 | 2 | 300 | 4 |
Upkeep 27 food/hr at L1 → 41.58 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 1,560 | 3,388 | 8,935 | 62,127 | 431,983 | 3,003,678 |

Mimic
400g + 45 foodOffice L10
Looks like treasure. Is actually teeth. The oldest trick in the dungeon book, and still the funniest.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 120 | 18 | 0.4 | 1 | 70 | 3 |
Upkeep 14.40 food/hr at L1 → 22.18 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 240 | 521 | 1,375 | 9,558 | 66,459 | 462,104 |

Rat Swarm
35g + 7 food—
A chittering carpet of teeth and tails. Individually pathetic; together, a nightmare with a thousand tiny bites.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 18 | 6 | 1.3 | 3 | 12 | 1 |
Upkeep 9.84 food/hr at L1 → 15.15 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 21 | 46 | 120 | 836 | 5,815 | 40,434 |

Skeleton
120g + 20 foodOffice L2
The previous owner of these bones no longer needed them. Tireless, fearless, and rattles ominously on patrol.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 55 | 10 | 0.9 | 3 | 30 | 2 |
Upkeep 11.40 food/hr at L1 → 17.56 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 72 | 156 | 412 | 2,867 | 19,938 | 138,631 |

Slime
25g + 5 food—
A wobbling blob of caustic jelly. Cheap, loyal, and surprisingly hard to mop up - every great dungeon starts with one.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 30 | 4 | 0.7 | 2 | 10 | 1 |
Upkeep 9.60 food/hr at L1 → 14.78 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 15 | 33 | 86 | 597 | 4,154 | 28,882 |

Giant Spider
140g + 22 foodOffice L4
Eight legs, eight eyes, one very bad day for adventurers. Its webs slow anyone foolish enough to blunder in.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 45 | 9 | 1.2 | 3 | 32 | 2 |
Upkeep 11.64 food/hr at L1 → 17.93 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 84 | 182 | 481 | 3,345 | 23,261 | 161,737 |

Wraith
550g + 60 foodOffice L18 · Research: Necromancy L2
A tattered shadow of hatred that drifts through blades as if they were rumors. Strikes cold and vanishes.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 80 | 20 | 1.0 | 3 | 85 | 3 |
Upkeep 16.20 food/hr at L1 → 24.95 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 330 | 717 | 1,890 | 13,142 | 91,381 | 635,393 |

Zombie
180g + 28 foodOffice L5 · Research: Necromancy L1
Slow, shambling, and utterly relentless. What it lacks in speed it makes up for in sheer refusal to stay down.
| HP | ATK | Speed | Leash | Power | Tier |
|---|---|---|---|---|---|
| 90 | 8 | 0.5 | 2 | 38 | 2 |
Upkeep 12.36 food/hr at L1 → 19.03 at L10
| Upgrade to | L2 | L6 | L11 | L21 | L31 | L41 |
|---|---|---|---|---|---|---|
| Gold | 108 | 235 | 619 | 4,301 | 29,907 | 207,947 |
Mob families
| Beast | rat_swarm, bat, spider, lizardman |
|---|---|
| Ooze | slime, black_pudding |
| Goblinoid | goblin, hobgoblin |
| Undead | skeleton, zombie, wraith, bone_dragon |
| Fiend | imp, hellhound |
| Construct | mimic, golem, gargoyle |
| Elemental | magma_elemental |
Traps
Traps fire on tile-enter and re-arm on a timer. They are upgraded at the Engineering Room and capped by the office level. Trap SLOTS are limited:
| Trap Slots Base | 6.0 |
|---|---|
| Trap Slots Per Office Level | 0.6 |
| Trap Slots Per Workshop Level | 0.5 |
Unlock order
| Office | Trap | Power | Damage | Re-arm | Gold | Also needs |
|---|---|---|---|---|---|---|
| L1 | Spike Floor | 8 | 15 | 2.0s | 40 | — |
| L2 | Arrow Wall | 12 | 12 | 1.2s | 70 | — |
| L4 | Pitfall | 15 | 25 | 6.0s | 110 | — |
| L6 | Poison Gas Vent | 18 | 4 | 0.5s | 150 | — |
| L9 | Fire Jet | 26 | 30 | 3.0s | 240 | — |
| L11 | Frost Rune | 24 | 10 | 2.5s | 260 | — |
| L16 | Boulder Trap | 34 | 60 | 12.0s | 420 | — |
| L17 | Lightning Coil | 38 | 22 | 2.0s | 500 | Engineering Mastery L1 |
| L18 | Acid Drip | 58 | 40 | 2.2s | 900 | Floor 2+ |
| L26 | Crusher | 48 | 90 | 8.0s | 700 | Engineering Mastery L3 |
| L28 | Magma Fissure | 92 | 150 | 7.0s | 1,800 | Floor 3+ |
| L32 | Soul Snare | 110 | 80 | 4.0s | 2,400 | Necromancy L2 · Floor 3+ |

Acid Drip
900gOffice L18 · Floor 2+
Sewer runoff, patiently collected and dripped from the ceiling. Eats armour first, opinions second.
Kind: Melts armour: the victim takes 125% damage from everything afterwards
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 40 | 2.2s | 58 | 3 |

Arrow Wall
70gOffice L2
A wall of murder holes that peppers the corridor with arrows. Reloads with an ominous clack.
Kind: ranged_lane
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 12 | 1.2s | 12 | 1 |

Boulder Trap
420gOffice L16
A big rock. A long ramp. Physics does the rest, flattening everything down the line.
Kind: Rolls down the corridor, striking everyone in the lane
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 60 | 12.0s | 34 | 3 |

Crusher
700gOffice L26 · Research: Engineering Mastery L3
Two slabs of dwarven granite with strong opinions about personal space. Best installed in tight corridors.
Kind: chokepoint_only
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 90 | 8.0s | 48 | 3 |

Fire Jet
240gOffice L9
A wall-mounted dragon's sneeze. Sears everything in front of it and keeps the corridor toasty.
Kind: Plain damage
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 30 | 3.0s | 26 | 2 |

Frost Rune
260gOffice L11
An ancient glyph that flash-freezes boots to flagstones. The chill slows even the boldest charge.
Kind: Slows the victim's march by 40% for 2s
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 10 | 2.5s | 24 | 2 |

Lightning Coil
500gOffice L17 · Research: Engineering Mastery L1
A crackling tower of stolen storm. Arcs between victims like gossip in a small village.
Kind: Arcs to 2 more victims at 50% damage
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 22 | 2.0s | 38 | 3 |

Magma Fissure
1,800gOffice L28 · Floor 3+
A crack in the lava floor that you widened on purpose. Opens underfoot and closes again, considerably lighter.
Kind: Burns the victim for the trap's damage again over 3s
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 150 | 7.0s | 92 | 4 |

Pitfall
110gOffice L4
A trapdoor over a very educational drop. Survivors climb out dazed and reconsidering their career.
Kind: Stuns the victim (1s) — no moving, no attacking
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 25 | 6.0s | 15 | 2 |

Poison Gas Vent
150gOffice L6
A hissing vent of green mist. The cough starts small - then the whole party is wheezing.
Kind: Poison cloud: everyone nearby burns for the trap's damage again over 3s
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 4 | 0.5s | 18 | 2 |

Soul Snare
2,400gOffice L32 · Research: Necromancy L2 · Floor 3+
A ring of grave-sigils that grabs at whatever walks through it. The dead ones underneath are still hungry.
Kind: Roots the victim in place (2s) — it can still fight
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 80 | 4.0s | 110 | 4 |

Spike Floor
40g—
Honest ironmongery: step on it, get stabbed. A dungeon classic that never goes out of style.
Kind: Plain damage
| Damage | Re-arm | Power | Tier |
|---|---|---|---|
| 15 | 2.0s | 8 | 1 |
Treasure
Treasure is BAIT: greedy adventurers detour to it (pull vs their greed stat), and a looter who makes it back out ends the raid as a loss. Undefended bait is a liability; defended bait buys your traps time.

Treasure Chest
45gOffice L10
A sturdy oak chest with a tantalizing lock. Greedy hands wander toward it - and away from the exit.
| Bait Greed Pull | 0.5 |
|---|---|
| Value Gold | 60.0 |
| Unlock Level | 10.0 |
| Model | chest_wood |
| Scale | 1.5 |

Coin Pile
15g—
A glittering heap of coins left carelessly in view. Adventurers can smell it three corridors away.
| Bait Greed Pull | 0.4 |
|---|---|
| Value Gold | 20.0 |
| Model | coin_stack_medium |

Gilded Chest
120gOffice L20
Gold trim, velvet lining, faint magical shimmer. No adventurer alive can walk past it.
| Bait Greed Pull | 0.65 |
|---|---|
| Value Gold | 150.0 |
| Unlock Level | 20.0 |
| Model | chest_gilded |
| Scale | 1.7 |
Champions (one per floor, souls-priced)

Emberwing
260 soulsOffice L30 · Research: Demonology L1 · Floor 3+
A dragon that has not finished growing and is furious about it. Torches a corridor end to end, then sulks in the ashes.
Ability: Breath Cone
| HP | ATK | Speed | Leash | Power |
|---|---|---|---|---|
| 1,100 | 62 | 1.1 | 5 | 700 |

The Necromancer
25 soulsOffice L12 · Research: Necromancy L1
A gaunt scholar of the forbidden arts who raises fresh skeletons mid-battle. Insists the robes are 'slimming'.
Ability: Raise Skeleton
| HP | ATK | Speed | Leash | Power |
|---|---|---|---|---|
| 320 | 24 | 0.8 | 4 | 200 |

Karrathan the Unmoved
90 soulsOffice L20 · Research: Engineering Mastery L2 · Floor 2+
A golem built at the wrong scale by an apprentice who misread a decimal point. It has stood in that doorway for four hundred years.
Ability: Immovable
| HP | ATK | Speed | Leash | Power |
|---|---|---|---|---|
| 700 | 34 | 0.3 | 2 | 380 |
The Boss & Evolutions
The boss guards the deepest chamber, levels with SOULS from its own card, and EVOLVES into stronger forms once the office and research allow (keeping its level). It can never be sold or moved, and if it falls the raid is lost.

Malgorath, Lord of the Ninth Hall
Office L34 · Research: Infernal Pacts I L2You did not upgrade this boss so much as sign something. The dungeon is still yours - Malgorath was very clear about that - mostly.
| Hp | 2600.0 |
|---|---|
| Atk | 140.0 |
| Dp | 1250.0 |
| Upgrade Soul Cost Base | 60.0 |
| Evolves From | ogre |
| Evolve Cost Souls | 4500.0 |
| Unlock Level | 34.0 |
| Ability | hellfire_nova |
| Requires Research | {"infernal_pacts_1":2.0} |

Ashmaw the Ruin
Office L26 · Research: Engineering Mastery L2Something in the lava floor answered when Gorehusk shouted into it. Wings unfolded. The boss room has been warmer ever since.
| Hp | 1400.0 |
|---|---|
| Atk | 85.0 |
| Dp | 620.0 |
| Upgrade Soul Cost Base | 40.0 |
| Evolves From | ogre |
| Evolve Cost Souls | 1600.0 |
| Unlock Level | 26.0 |
| Ability | breath_cone |
| Requires Research | {"engineering_mastery":2.0} |

Vaelthir the Cold Crown
Office L18 · Research: Necromancy L2Gorehusk drank the grave-draught and came back thinking. Now the club is a sceptre and the dead in your halls answer to it.
| Hp | 900.0 |
|---|---|
| Atk | 55.0 |
| Dp | 380.0 |
| Upgrade Soul Cost Base | 26.0 |
| Evolves From | ogre |
| Evolve Cost Souls | 600.0 |
| Unlock Level | 18.0 |
| Ability | raise_the_fallen |
| Requires Research | {"necromancy":2.0} |

Gorehusk the Ogre
—Your dungeon's final argument: two meters of muscle, one meter of club, zero patience for heroes. Guards the deepest chamber.
| Hp | 400.0 |
|---|---|
| Atk | 25.0 |
| Dp | 120.0 |
| Upgrade Soul Cost Base | 10.0 |
Adventurers
Raiding parties mix these classes; their average power places the threat ceiling. Stats scale exponentially with level (see Threat & Raids). Rarity tiers and rare named heroes multiply a party further.

Barbarian
Fragile, fast, and hits far harder once you have bloodied it.
Ability: Rage When Wounded
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 45 | 15 | 1.5 | 0.6 | front |

Bard
Contributes nothing personally and makes everyone else hit harder.
Ability: Party Atk Buff
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 38 | 5 | 1.1 | 0.7 | back |

Cleric
Keeps the party standing. Kill it first.
Ability: Heal 8 Per 2s
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 45 | 4 | 0.9 | 0.2 | back |

Mage
Fireballs your mob packs - spread your defenders out.
Ability: Aoe Radius 2
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 35 | 15 | 0.9 | 0.4 | back |

Paladin
Walks through trap corridors half-hurt and never takes the treasure bait.
Ability: Trap Resist
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 70 | 8 | 0.8 | 0.0 | front |

Ranger
Shoots your mobs from two tiles back, so they take hits before they can swing.
Ability: Ranged 2
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 40 | 12 | 1.1 | 0.5 | flank |

Rogue
Greedy and quick-fingered - detours to any treasure and defuses your first trap.
Ability: Disarm One Trap
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 40 | 12 | 1.4 | 0.9 | flank |

Warrior
Shield up, front of the line, dies loudly.
Ability: None
| HP | ATK | Speed | Greed | Role |
|---|---|---|---|---|
| 60 | 10 | 1.0 | 0.3 | front |
Rooms
Rooms zone 2×2 dug space, are paid in gold + minerals, level with gold from their own panel, and cap at the office level. Under the lockstep rule the office will not rise until every available room matches it. Furniture grows with the room's level — the strips below show each visual stage.
Adamantine Forge 2x2
40,000g + 60 Mithril Ore + 40 Silver Ingot + 60 Iron IngotOffice L32 · Floor 4+ · max 1 per floor · blocks adventurer pathing
The deepest fire in the dungeon, and the only one hot enough to beat Mithril Ore into Adamantine. The goblins draw lots for the shift.
Effect: Refine — 1.0 per level




| Furniture | Appears at |
|---|---|
| Rubble Half | L1+ |
| Barrel Large | L8+ |
| Crates Stacked | L16+ |
| Chest Gold | L28+ |
Alchemy Lab 2x2
2,400g + 55 Iron Ingot + 55 Cut Stone + 66 StoneOffice L24 · blocks adventurer pathing
Cauldrons of battle-brew on a strict schedule. Tap to serve a potion that whips your mobs into a frenzy.
Effect: Potion Mob Atk Pct — 0.1 per level





| Furniture | Appears at |
|---|---|
| Table Medium | L1+ |
| Bottle C Green | L3+ |
| Bottle A Labeled Green | L15+ |
| Candle Melted | L7+ |
| Shelf Small Candles | L14+ |
Armory 2x2
500g + 20 Cut Stone + 24 StoneOffice L6 · blocks adventurer pathing
Racks of sharpened steel and questionable helmets. Every mob in the dungeon hits harder for it.
Effect: Mob Atk Pct — 0.05 per level





| Furniture | Appears at |
|---|---|
| Sword Shield | L1+ |
| Sword Shield Gold | L18+ |
| Barrel Small | L4+ |
| Box Stacked | L9+ |
| Sword Shield Broken | L14+ |
Black Gate 2x2
900g + 40 StoneOffice L5 · max 1 per floor · one per dungeon, cannot be sold · blocks adventurer pathing
A door that was here before the dungeon was. Keys turn, shards slip through, and something on the far side is always willing to work for you. Villains are recruited here - one gate is all the depths need, and the deeper it is dug, the more free callers answer each day.
Effect: Recruit — 0.0 per level



| Furniture | Appears at |
|---|---|
| Barrier | L1+ |
| Keyring Hanging | L1+ |
| Rubble Half | L10+ |
| Chest | L24+ |
Black Market 2x2
6,000g + 40 Cut Stone + 20 Iron IngotOffice L24 · max 1 per floor · one per dungeon, cannot be sold · blocks adventurer pathing
A goblin with a cart, a ledger and no questions. Turns your gold into raw materials at a rate that is frankly insulting - but the cart is here NOW.
Effect: Exchange — 1.0 per level




| Furniture | Appears at |
|---|---|
| Table Medium | L1+ |
| Crates Stacked | L5+ |
| Chest | L12+ |
| Chest Gold | L24+ |
Counting House 2x2
1,500g + 20 Cut Stone + 30 StoneOffice L10 · max 1 per floor · blocks adventurer pathing
Ledgers, lockboxes and a clerk who never blinks. Turns the dungeon's daily traffic into a steady drip of gold - one to a floor, so digging deeper is how you earn more.
Effect: Gold Per Hour — 900.0 per level




| Furniture | Appears at |
|---|---|
| Table Medium | L1+ |
| Chest | L6+ |
| Coin Stack Small | L12+ |
| Chest Gold | L24+ |
Dark Shrine 2x2
2,000g + 15 Iron Ingot + 15 Cut Stone + 18 StoneOffice L16 · blocks adventurer pathing
An altar humming with borrowed power. Tap it to cycle its blessing: fury, dread, or a hunger for souls.
Effect: Selectable Aura — 0 per level




| Furniture | Appears at |
|---|---|
| Candle Triple | L1+ |
| Pillar Decorated | L5+ |
| Banner Green | L10+ |
| Column | L16+ |
Dungeon Office 2x2
50g— · max 1 per floor · one per dungeon, cannot be sold · blocks adventurer pathing
Your seat of power: maps, ledgers, a very good chair. The whole dungeon answers to whoever sits here - and that's you.
Effect: Office — 0.0 per level











| Furniture | Appears at |
|---|---|
| Table Long | L1+ |
| Chair | L1+ |
| Banner Red | L4+ |
| Banner Shield Red | L18+ |
| Keyring Hanging | L10+ |
| Office Filing Cabinet | L5+ |
| Office Filing Cabinet | L25+ |
| Office Printer | L10+ |
| Shelf Small | L15+ |
| Shelf Large | L30+ |
| Box Large | L20+ |
| Chest Gold | L35+ |
| Sword Shield Gold | L40+ |
Staffed by 1 workers
Mushroom Farm 2x2
200gOffice L1 · max 2 per floor (the second is earned 5 office levels after that floor opens - 5, 15, 25, 35) · blocks adventurer pathing
Damp caverns of fat glowing mushrooms and one very proud goblin farmer. Keeps the horde fed - dig deeper to farm more floors.
Effect: Farm — 1.0 per level









| Furniture | Appears at |
|---|---|
| Keg | L1+ |
| Keg Decorated | L30+ |
| Barrel Small | L5+ |
| Plate Food A | L10+ |
| Plate Stack | L25+ |
| Box Small | L15+ |
| Box Large | L40+ |
| Barrel Small Stack | L20+ |
| Crates Stacked | L35+ |
Staffed by 2 workers
Infirmary 2x2
1,800g + 90 Cut Stone + 108 StoneOffice L13 · blocks adventurer pathing
Bandages, dubious tonics, a surprisingly gentle troll nurse. Every mob fights with more health.
Effect: Mob Hp Pct — 0.05 per level





| Furniture | Appears at |
|---|---|
| Bed Frame | L1+ |
| Bed Decorated | L12+ |
| Bottle B Brown | L5+ |
| Plate Food A | L10+ |
| Shelf Small | L16+ |
Iron Shaft 2x2
900g + 60 Cut Stone + 72 StoneOffice L10 · Floor 2+ · max 1 per floor · blocks adventurer pathing
A deeper dig that bites into the iron seams of the second floor. Raw ore, hauled up by the bucketload.
Effect: Mine — 1.0 per level




| Furniture | Appears at |
|---|---|
| Rubble Half | L1+ |
| Column | L6+ |
| Box Large | L12+ |
| Barrel Large | L18+ |
Staffed by 2 workers
Iron Smelter 2x2
2,000g + 60 Iron Ore + 24 Cut Stone + 48 StoneOffice L15 · max 1 per floor · blocks adventurer pathing
A roaring furnace tended by soot-black goblins. Cooks raw Iron Ore down into gleaming Iron Ingots.
Effect: Refine — 1.0 per level




| Furniture | Appears at |
|---|---|
| Keg | L1+ |
| Barrel Large | L6+ |
| Crates Stacked | L12+ |
| Keg Decorated | L18+ |
Black Library 2x2
2,500g + 30 Iron Ingot + 30 Cut Stone + 36 StoneOffice L20 · max 1 per floor · blocks adventurer pathing
Forbidden tomes chained to their shelves - for everyone's safety. Multiplies all Research Point generation.
Effect: Rp Pct — 0.1 per level




| Furniture | Appears at |
|---|---|
| Shelves | L1+ |
| Shelf Large | L5+ |
| Table Small | L10+ |
| Candle Triple | L16+ |
Mimic Vault 2x2
2,600g + 40 Iron Ingot + 40 Cut Stone + 48 StoneOffice L22 · adventurers can walk through it
A treasure room where the treasure bites back. Looters leave with fewer fingers than they arrived with.
Effect: Loot Bite Dmg — 15.0 per level





| Furniture | Appears at |
|---|---|
| Chest | L1+ |
| Trunk Small A | L5+ |
| Trunk Medium A | L14+ |
| Trunk Large A | L20+ |
| Coin Stack Small | L9+ |
Mine Shaft 2x2
300gOffice L1 · max 2 per floor (the second is earned 5 office levels after that floor opens - 5, 15, 25, 35) · blocks adventurer pathing
A creaking elevator into the rock, worked day and night. Hauls up this floor's native stone by the cartload.
Effect: Mine — 1.0 per level









| Furniture | Appears at |
|---|---|
| Rubble Half | L1+ |
| Rubble Large | L40+ |
| Column | L5+ |
| Pillar Decorated | L35+ |
| Box Small | L10+ |
| Box Large | L25+ |
| Crates Stacked | L15+ |
| Barrel Small | L20+ |
| Chest | L30+ |
Staffed by 2 workers
Monster Den 2x2
1,500g + 50 Cut Stone + 60 StoneOffice L10 · blocks adventurer pathing
Warm straw, gnawed bones, suspicious snoring. Shelters spare copies of your weakest mob, free of charge.
Effect: Virtual Mob Copies — 1.0 per level




| Furniture | Appears at |
|---|---|
| Rubble Large | L1+ |
| Barrel Small Stack | L6+ |
| Bed Frame | L11+ |
| Rubble Half | L16+ |
Portal Chamber 2x2
4,000g + 90 Iron Ingot + 90 Cut Stone + 108 StoneOffice L30 · max 1 per floor · adventurers can walk through it
A crackling gate torn in space. Adventurers pour in from a second entrance - straight into your plans.
Effect: Second Entrance — 0.0 per level




| Furniture | Appears at |
|---|---|
| Pillar Decorated | L1+ |
| Column | L5+ |
| Candle Lit | L10+ |
| Banner Blue | L16+ |
Prison 2x2
2,200g + 20 Iron Ingot + 20 Cut Stone + 24 StoneOffice L18 · blocks adventurer pathing
Iron bars and a strict chore rota. Captured labor turns a steady profit while you're busy elsewhere.
Effect: Gold Per Hour — 20.0 per level




| Furniture | Appears at |
|---|---|
| Barrier | L1+ |
| Barrier Column | L6+ |
| Rubble Half | L11+ |
| Keyring Hanging | L17+ |
Research Lab 2x2
400g + 15 StoneOffice L1 · max 1 per floor · blocks adventurer pathing
Bubbling flasks, scorched notebooks, one goblin with safety goggles. Generates Research Points around the clock.
Effect: Rp Per Hour — 8.0 flat + 3.0 per level









| Furniture | Appears at |
|---|---|
| Table Medium | L1+ |
| Bottle A Green | L1+ |
| Bottle A Labeled Green | L25+ |
| Shelves | L5+ |
| Crates Stacked | L30+ |
| Candle Lit | L10+ |
| Candle Triple | L40+ |
| Bottle C Green | L15+ |
| Barrel Small | L20+ |
| Chest | L35+ |
Silver Refinery 2x2
9,000g + 70 Silvervein + 30 Iron Ingot + 40 Cut StoneOffice L22 · Floor 3+ · max 1 per floor · blocks adventurer pathing
Crucibles of pale fire on floor three. Cooks raw Silvervein down into bright Silver Ingots - the first metal worth locking up.
Effect: Refine — 1.0 per level




| Furniture | Appears at |
|---|---|
| Keg | L1+ |
| Barrel Large | L6+ |
| Crates Stacked | L12+ |
| Chest Gold | L20+ |
Stone Cutter 2x2
600g + 60 StoneOffice L5 · max 1 per floor · blocks adventurer pathing
Screaming saws and a fine grey haze. Turns rough Stone into the squared Cut Stone every serious build needs.
Effect: Refine — 1.0 per level




| Furniture | Appears at |
|---|---|
| Rubble Half | L1+ |
| Table Small | L5+ |
| Box Stacked | L11+ |
| Rubble Large | L17+ |
Training Hall 2x2
400g + 10 Cut Stone + 12 StoneOffice L5 · max 1 per floor · blocks adventurer pathing
Practice dummies, drill whistles, motivational shouting. Required to train mobs beyond their raw talent.
Effect: Training — 1.0 per level




| Furniture | Appears at |
|---|---|
| Sword Shield | L1+ |
| Stool | L4+ |
| Barrier | L8+ |
| Sword Shield Broken | L13+ |
Engineering Room 2x2
1,500g + 70 Cut Stone + 84 StoneOffice L6 · blocks adventurer pathing
Gears, springs, and a wall of blueprints marked DO NOT LICK. Traps are upgraded here, and come cheaper and re-arm faster.
Effect: Trap Cost And Reload Pct — 0.05 per level





| Furniture | Appears at |
|---|---|
| Box Small | L1+ |
| Box Large | L10+ |
| Crates Stacked | L5+ |
| Barrel Small Stack | L12+ |
| Floor Tile Big Spikes | L18+ |
Treasury 2x2
1,200g + 35 Cut Stone + 42 StoneOffice L8 · blocks adventurer pathing
A vault of counted coins and compounding schemes. Extends offline earnings and pays interest on your hoard.
Effect: Offline Cap Pct And Interest — 0.05 per level







| Furniture | Appears at |
|---|---|
| Coin Stack Small | L1+ |
| Coin Stack Medium | L8+ |
| Coin Stack Large | L16+ |
| Chest | L4+ |
| Chest Gold | L20+ |
| Trunk Medium A | L10+ |
| Trunk Large A | L24+ |
Dungeon Office
The HQ. Dungeon level = office room level (max 40). Grants +1.0% mob HP/ATK and trap damage per level, opens villain slots, and CAPS every level in the dungeon. It cannot be sold, only one can ever stand, and it upgrades through the build queue — blocked while any available room is unbuilt or below the office's level (lockstep).
| Level | Gold | Minerals | Build time | Stat bonus | Villain slots |
|---|---|---|---|---|---|
| 1 → 2 | 100 | 15 Stone | 2m | +2% | 4 |
| 2 → 3 | 122 | 20 Stone | 8m | +3% | 4 |
| 3 → 4 | 149 | 27 Stone | 30m | +4% | 4 |
| 4 → 5 | 182 | 37 Stone + 1 Master Blueprint | 2.0h | +5% | 4 |
| 5 → 6 | 222 | 12 Cut Stone + 14 Stone | 2.9h | +6% | 4 |
| 6 → 7 | 270 | 15 Cut Stone + 18 Stone | 4.0h | +7% | 4 |
| 7 → 8 | 330 | 20 Cut Stone + 23 Stone | 5.7h | +8% | 4 |
| 8 → 9 | 402 | 25 Cut Stone + 29 Stone | 8.0h | +9% | 4 |
| 9 → 10 | 491 | 32 Cut Stone + 38 Stone + 1 Master Blueprint | 11.3h | +10% | 4 |
| 10 → 11 | 599 | 20 Iron Ore + 45 Cut Stone + 16 Stone | 16.1h | +11% | 4 |
| 11 → 12 | 730 | 25 Iron Ore + 56 Cut Stone + 20 Stone | 20.3h | +12% | 4 |
| 12 → 13 | 891 | 31 Iron Ore + 69 Cut Stone + 25 Stone | 25.6h | +13% | 4 |
| 13 → 14 | 1,087 | 38 Iron Ore + 86 Cut Stone + 31 Stone | 32.2h | +14% | 4 |
| 14 → 15 | 1,326 | 47 Iron Ore + 106 Cut Stone + 38 Stone + 1 Master Blueprint | 40.6h | +15% | 4 |
| 15 → 16 | 1,618 | 15 Iron Ingot + 90 Iron Ore + 15 Cut Stone + 18 Stone | 2.1d | +16% | 4 |
| 16 → 17 | 1,974 | 18 Iron Ingot + 110 Iron Ore + 18 Cut Stone + 22 Stone | 2.7d | +17% | 4 |
| 17 → 18 | 2,409 | 22 Iron Ingot + 134 Iron Ore + 22 Cut Stone + 27 Stone | 3.4d | +18% | 4 |
| 18 → 19 | 2,938 | 27 Iron Ingot + 163 Iron Ore + 27 Cut Stone + 33 Stone | 4.3d | +19% | 4 |
| 19 → 20 | 3,585 | 33 Iron Ingot + 199 Iron Ore + 33 Cut Stone + 40 Stone + 1 Master Blueprint | 5.4d | +20% | 4 |
| 20 → 21 | 4,374 | 41 Iron Ingot + 243 Iron Ore + 41 Cut Stone + 49 Stone | 5.6d | +21% | 4 |
| 21 → 22 | 5,336 | 49 Iron Ingot + 297 Iron Ore + 49 Cut Stone + 59 Stone | 6.0d | +22% | 4 |
| 22 → 23 | 6,510 | 60 Iron Ingot + 362 Iron Ore + 60 Cut Stone + 72 Stone | 6.5d | +23% | 4 |
| 23 → 24 | 7,942 | 74 Iron Ingot + 442 Iron Ore + 74 Cut Stone + 88 Stone | 7.1d | +24% | 4 |
| 24 → 25 | 9,689 | 60 Iron Ingot + 60 Cut Stone + 72 Stone + 1 Master Blueprint | 7.7d | +25% | 4 |
| 25 → 26 | 11,821 | 72 Iron Ingot + 72 Cut Stone + 86 Stone | 8.4d | +26% | 4 |
| 26 → 27 | 14,421 | 86 Iron Ingot + 86 Cut Stone + 104 Stone | 9.1d | +27% | 4 |
| 27 → 28 | 17,594 | 104 Iron Ingot + 104 Cut Stone + 124 Stone | 9.8d | +28% | 4 |
| 28 → 29 | 21,464 | 124 Iron Ingot + 124 Cut Stone + 149 Stone | 10.7d | +29% | 4 |
| 29 → 30 | 26,186 | 149 Iron Ingot + 149 Cut Stone + 179 Stone + 1 Master Blueprint | 11.6d | +30% | 4 |
| 30 → 31 | 31,947 | 25 Mithril Ore + 90 Iron Ingot + 40 Iron Ore + 35 Cut Stone + 40 Stone | 20.3d | +31% | 4 |
| 31 → 32 | 38,976 | 30 Mithril Ore + 106 Iron Ingot + 47 Iron Ore + 41 Cut Stone + 47 Stone | 21.7d | +32% | 4 |
| 32 → 33 | 47,550 | 35 Mithril Ore + 125 Iron Ingot + 56 Iron Ore + 49 Cut Stone + 56 Stone | 23.3d | +33% | 4 |
| 33 → 34 | 58,012 | 41 Mithril Ore + 148 Iron Ingot + 66 Iron Ore + 58 Cut Stone + 66 Stone | 25.0d | +34% | 4 |
| 34 → 35 | 70,774 | 48 Mithril Ore + 174 Iron Ingot + 78 Iron Ore + 68 Cut Stone + 78 Stone + 1 Master Blueprint | 26.7d | +35% | 4 |
| 35 → 36 | 86,344 | 12 Adamantine + 45 Silver Ingot + 40 Mithril Ore + 60 Iron Ingot | 28.7d | +36% | 4 |
| 36 → 37 | 105,340 | 14 Adamantine + 52 Silver Ingot + 46 Mithril Ore + 70 Iron Ingot | 30.7d | +37% | 4 |
| 37 → 38 | 128,515 | 16 Adamantine + 61 Silver Ingot + 54 Mithril Ore + 81 Iron Ingot | 33.0d | +38% | 4 |
| 38 → 39 | 156,788 | 19 Adamantine + 70 Silver Ingot + 62 Mithril Ore + 94 Iron Ingot | 35.3d | +39% | 4 |
| 39 → 40 | 191,282 | 22 Adamantine + 81 Silver Ingot + 72 Mithril Ore + 109 Iron Ingot + 1 Master Blueprint | 37.9d | +40% | 4 |
Research
Research runs one node at a time in the lab's timed queue, paid in RP (+ minerals at higher tiers). Tier rows unlock with the office. Every level adds power (80 × tier^3.4 × level^1.25).
Economy tab
| Node | Effect | Max | RP (L1) | Minerals | Time (L1) | Needs | |
|---|---|---|---|---|---|---|---|
![]() | Food Output I Mushroom Farms grow more food per hour. | Farm Rate Mult + 0.06/level | 5 | 7 RP 63g 11 food | — | 12m | Office L1 |
![]() | Stone Output I Mine Shafts haul up more stone per hour. | Mine Rate Mult + 0.06/level | 5 | 7 RP 63g 11 food | — | 12m | Office L1 |
![]() | Gold Gain I Slain adventurers drop more gold. | Gold Mult + 0.04/level | 5 | 7 RP 63g 11 food | — | 12m | Office L1 |
![]() | Refining I Stone Cutters and Smelters work their raw faster. | Refine Rate Mult + 0.08/level | 3 | 32 RP 288g 48 food | — | 24m | Office L5 · Stone Output I L2 |
![]() | Food Output II Better spore strains - even more food per hour. | Farm Rate Mult + 0.08/level | 5 | 45 RP 405g 68 food | — | 36m | Office L6 · Food Output I L3 |
![]() | Stone Output II Deeper galleries - even more stone per hour. | Mine Rate Mult + 0.08/level | 5 | 45 RP 405g 68 food | — | 36m | Office L6 · Refining I L1 |
![]() | Gold Gain II Every kill is worth more coin. | Gold Mult + 0.05/level | 5 | 45 RP 405g 68 food | — | 36m | Office L6 · Gold Gain I L3 |
![]() | Tax Collection I The dungeon's passive gold income flows faster. | Passive Gold Mult + 0.05/level | 5 | 63 RP 567g 95 food | — | 48m | Office L8 · Gold Gain II L2 |
![]() | Treasure Hunter I Coin piles and chests pay out more when looted. | Treasure Value Mult + 0.06/level | 3 | 63 RP 567g 95 food | — | 48m | Office L8 · Gold Gain II L1 |
![]() | Double-Entry Counting Houses squeeze more gold out of the same traffic. | Gold Room Mult + 0.08/level | 5 | 60 RP 540g 90 food | — | 40m | Office L8 · Gold Gain II L2 |
![]() | Plunder I Defeated raiding parties drop more loot. | Drop Count Mult + 0.05/level | 3 | 68 RP 612g 102 food | — | 52m | Office L8 · Stone Output II L2 |
![]() | Bait Strength I Treasure lures greedy adventurers further off their path. | Bait Pull Mult + 0.05/level | 3 | 81 RP 729g 122 food | — | 64m | Office L10 · Treasure Hunter I L1 |
![]() | Soul Harvest I Kills are more likely to yield souls. | Soul Chance Mult + 0.05/level | 3 | 81 RP 729g 122 food | — | 64m | Office L10 · Tax Collection I L1 |
![]() | Prison Labor I The Prison generates more gold per hour. | Gold Per Hour Mult + 0.1/level | 3 | 86 RP 774g 129 food | — | 68m | Office L10 · Tax Collection I L2 |
![]() | Food Output III Cavern-wide cultivation: the horde never goes hungry. | Farm Rate Mult + 0.1/level | 5 | 108 RP 972g 162 food | — | 88m | Office L12 · Food Output II L3 |
![]() | Stone Output III Industrial digging - the seams give up everything. | Mine Rate Mult + 0.1/level | 5 | 108 RP 972g 162 food | — | 88m | Office L12 · Stone Output II L3 |
![]() | Gold Gain III A dragon's cut of every raid. | Gold Mult + 0.06/level | 5 | 108 RP 972g 162 food | — | 88m | Office L12 · Gold Gain II L3 |
![]() | Compound Interest The clerks start lending what they count. | Gold Room Mult + 0.1/level | 5 | 260 RP 2,340g 390 food | — | 2.0h | Office L12 · Double-Entry L3 |
![]() | Refining II Refineries run hot around the clock. | Refine Rate Mult + 0.1/level | 3 | 135 RP 1,215g 203 food | — | 1.9h | Office L15 · Refining I L3 |
![]() | Treasury Bonds I The Treasury pays more interest per defended raid. | Treasury Interest Mult + 0.1/level | 3 | 135 RP 1,215g 203 food | — | 1.9h | Office L15 · Prison Labor I L1 |
![]() | Night Shift I Raids fought while you are away pay more gold. | Offline Gold Mult + 0.05/level | 3 | 135 RP 1,215g 203 food | — | 1.9h | Office L15 · Tax Collection I L3 |
![]() | Tribute I The realm pays protection money - a guaranteed trickle of gold no upkeep can touch. | Guaranteed Gold Per Sec + 8.0/level | 5 | 170 RP 1,530g 255 food | — | 2.3h | Office L18 · Tax Collection I L3 |
![]() | Tribute II Whole villages pay for the privilege of not being raided back. | Guaranteed Gold Per Sec + 40.0/level | 5 | 300 RP 2,700g 450 food | — | 3.0h | Office L26 · Tribute I L3 |
![]() | Tribute III Kings send caravans. It is cheaper than sending heroes. | Guaranteed Gold Per Sec + 200.0/level | 5 | 520 RP 4,680g 780 food | — | 4.0h | Office L34 · Tribute II L3 |
Power tab
| Node | Effect | Max | RP (L1) | Minerals | Time (L1) | Needs | |
|---|---|---|---|---|---|---|---|
![]() | Sharpened Claws I Every mob in the dungeon hits harder. | Mob Atk Mult + 0.03/level | 5 | 8 RP 72g 12 food | — | 12m | Office L1 |
![]() | Thick Hides I Every mob in the dungeon has more health. | Mob Hp Mult + 0.03/level | 5 | 8 RP 72g 12 food | — | 12m | Office L1 |
![]() | Venom Coating I Every trap deals more damage. | Trap Dmg Mult + 0.04/level | 5 | 9 RP 81g 14 food | — | 14m | Office L1 |
![]() | Beast Mastery I Beasts (rat swarms, bats, spiders) fight stronger. | + 0.04/level | 3 | 34 RP 306g 51 food | — | 24m | Office L3 · Sharpened Claws I L2 |
![]() | Ooze Culture I Oozes (slimes) fight stronger. | + 0.04/level | 3 | 34 RP 306g 51 food | — | 24m | Office L3 · Thick Hides I L2 |
![]() | Rapid Traps I Traps re-arm faster after triggering. | Trap Reload Mult − 0.04/level | 3 | 36 RP 324g 54 food | — | 26m | Office L3 · Venom Coating I L2 |
![]() | Goblin Warbands I Goblinoids (goblins) fight stronger. | + 0.04/level | 3 | 50 RP 450g 75 food | — | 38m | Office L5 · Beast Mastery I L1 |
![]() | Necromancy Unlocks the undead: Zombies at L1, Wraiths at L2, the Necromancer mini-boss at L1. | Unlocks content | 3 | 50 RP 450g 75 food | 6 Arcane Dust | 48m | Office L5 · Ooze Culture I L1 |
![]() | Fortification I Fewer breach-grade parties make it to your gates. | Breach Chance Sub + 0.03/level | 3 | 54 RP 486g 81 food | — | 40m | Office L5 · Rapid Traps I L1 |
![]() | Sharpened Claws II Whetstones for every claw, fang and blade. | Mob Atk Mult + 0.04/level | 5 | 68 RP 612g 102 food | — | 56m | Office L6 · Sharpened Claws I L3 |
![]() | Thick Hides II Tougher scales, thicker bone, meaner mobs. | Mob Hp Mult + 0.04/level | 5 | 68 RP 612g 102 food | — | 56m | Office L6 · Thick Hides I L3 |
![]() | Venom Coating II Nastier brews on every spike and blade. | Trap Dmg Mult + 0.05/level | 5 | 72 RP 648g 108 food | — | 60m | Office L6 · Venom Coating I L3 |
![]() | Bone Legions I Undead (skeletons, zombies, wraiths, bone dragons) fight stronger. | + 0.04/level | 3 | 86 RP 774g 129 food | — | 68m | Office L8 · Necromancy L1 |
![]() | Boss Conditioning I Your boss gains attack and health. | Boss Stat Mult + 0.04/level | 3 | 90 RP 810g 135 food | — | 72m | Office L8 · Thick Hides II L2 |
![]() | Villain Contracts Unlocks the named villain roster - legends for hire. | Unlocks content | 1 | 54 RP 486g 81 food | — | 36m | Office L8 · Sharpened Claws II L1 |
![]() | Demonology Unlocks fiends: Imps answer your summons. | Unlocks content | 1 | 117 RP 1,053g 176 food | 20 Arcane Dust | 2.0h | Office L12 · Bone Legions I L2 |
![]() | Engineering Mastery Unlocks machines: Golems and Lightning Coils at L1, the Crusher at L3. | Unlocks content | 3 | 117 RP 1,053g 176 food | 25 Steel Fitting | 2.0h | Office L12 · Boss Conditioning I L1 |
![]() | Dark Pacts I Every stationed villain's aura grows stronger. | Villain Aura Mult + 0.06/level | 3 | 117 RP 1,053g 176 food | — | 1.7h | Office L12 · Villain Contracts L1 |
![]() | Infernal Pacts I Fiends (imps) fight stronger. | + 0.05/level | 3 | 144 RP 1,296g 216 food | — | 2.1h | Office L15 · Demonology L1 |
![]() | Sharpened Claws III The horde fights like nothing the surface has seen. | Mob Atk Mult + 0.05/level | 5 | 144 RP 1,296g 216 food | — | 2.1h | Office L15 · Sharpened Claws II L3 |
![]() | Thick Hides III Your minions simply refuse to fall. | Mob Hp Mult + 0.05/level | 5 | 144 RP 1,296g 216 food | — | 2.1h | Office L15 · Thick Hides II L3 |
![]() | Elemental Binding I Binds the lava floor itself into service - unlocks the Magma Elemental, and elementals fight stronger. | + 0.05/level | 3 | 171 RP 1,539g 257 food | 30 Arcane Dust | 2.5h | Office L16 · Engineering Mastery L2 |
![]() | Iron Servants I Constructs (mimics, golems, gargoyles) fight stronger. | + 0.05/level | 3 | 171 RP 1,539g 257 food | — | 2.5h | Office L16 · Engineering Mastery L1 |
Growth tab
| Node | Effect | Max | RP (L1) | Minerals | Time (L1) | Needs | |
|---|---|---|---|---|---|---|---|
![]() | Construction I Office and room upgrades finish sooner. | Build Time Mult − 0.04/level | 3 | 7 RP 63g 11 food | — | 12m | Office L1 |
![]() | Quick Study I Research projects complete faster. | Research Time Mult − 0.04/level | 3 | 7 RP 63g 11 food | — | 12m | Office L1 |
![]() | Scholarship I Research Labs generate RP faster. | Rp Rate Mult + 0.08/level | 5 | 8 RP 72g 12 food | — | 14m | Office L1 |
![]() | Long Watch I The dungeon keeps earning longer while you are away - each level extends the offline earnings cap. | Offline Cap Pct + 0.25/level | 4 | 11 RP 99g 17 food | — | 10m | Office L2 · Quick Study I L1 |
![]() | Apprentices I Eager students make every project cost less RP. | Research Cost Mult − 0.03/level | 3 | 34 RP 306g 51 food | — | 28m | Office L2 · Quick Study I L2 |
![]() | Gate Drills I Word of your dungeon spreads - raiding parties arrive 4 seconds sooner, every level. | Raid Gap Sub + 4.0/level | 5 | 27 RP 243g 41 food | — | 20m | Office L2 · Scholarship I L1 |
![]() | Excavation I Digging tunnels costs less gold. | Dig Cost Mult − 0.04/level | 3 | 45 RP 405g 68 food | — | 36m | Office L5 · Construction I L2 |
![]() | Drill Sergeants I Mob training completes faster. | Training Time Mult − 0.05/level | 3 | 45 RP 405g 68 food | — | 36m | Office L5 · Construction I L1 |
![]() | Haggling I Mobs, traps and treasure cost less gold to place. | Build Cost Mult − 0.03/level | 3 | 45 RP 405g 68 food | — | 36m | Office L5 · Apprentices I L1 |
![]() | Gate Drills II Your reputation precedes you - another 5 seconds off the wait between raids, every level. | Raid Gap Sub + 5.0/level | 5 | 72 RP 648g 108 food | — | 56m | Office L7 · Gate Drills I L3 |
![]() | Scholarship II A dark library network - RP generation surges. | Rp Rate Mult + 0.1/level | 5 | 68 RP 612g 102 food | — | 56m | Office L7 · Scholarship I L3 |
![]() | Construction II The crew works nights - builds finish even sooner. | Build Time Mult − 0.05/level | 3 | 90 RP 810g 135 food | — | 72m | Office L9 · Excavation I L1 |
![]() | Quick Study II Sharper minds, shorter projects. | Research Time Mult − 0.05/level | 3 | 90 RP 810g 135 food | — | 72m | Office L9 · Scholarship II L1 |
![]() | Blueprints I Rooms cost less gold to build. | Room Cost Mult − 0.03/level | 3 | 90 RP 810g 135 food | — | 72m | Office L9 · Haggling I L2 |
![]() | Idle Engineering Extends how long offline earnings keep accruing while you are away. | Unlocks content | 6 | 50 RP 450g 75 food | — | 80m | Office L10 · Scholarship II L2 |
![]() | Logistics I Speed-up hourglasses shave off more time per use. | Speedup Bonus Mult + 0.06/level | 3 | 108 RP 972g 162 food | — | 84m | Office L10 · Drill Sergeants I L2 |
![]() | Raid Tempo I Watchable raids play back faster. | Raid Speed Mult + 0.25/level | 3 | 108 RP 972g 162 food | — | 84m | Office L10 · Construction II L1 |
![]() | Gate Drills III The gate never really closes - 3 more seconds off the wait per level, down to a one-second churn. | Raid Gap Sub + 3.0/level | 5 | 144 RP 1,296g 216 food | — | 1.9h | Office L12 · Gate Drills II L3 |
![]() | Grand Designs I Amplifies the Dungeon Office aura on mobs and traps. | Office Bonus Mult + 0.05/level | 3 | 135 RP 1,215g 203 food | — | 1.9h | Office L12 · Blueprints I L2 |
![]() | Drill Sergeants II The hall never sleeps - training flies by. | Training Time Mult − 0.05/level | 3 | 135 RP 1,215g 203 food | — | 1.9h | Office L12 · Logistics I L1 |
What a level costs
Research bills three things at once: Research Points from your labs, gold from the vault, and a little food from the larder (which always runs a surplus once the farms are up). Everything is checked before anything is taken.
| Rp Discount | 0.45 |
|---|---|
| Gold Per Rp | 9.0 |
| Food Per Rp | 1.5 |
Villains
Villains answer the BLACK GATE (a room, Office L5): keys, souls and daily free draws each turn a pull. A pull NEVER hands over a villain — it pays shards, sometimes for several villains at once; 15 shards wake a villain, and every spare shard afterward feeds their ascension. Duplicates are impossible by construction, so no draw is ever dead. Each of the four types (Warden, Trapsmith, Overseer, Warlord) has ONE station slot — the question is always who is my best Warden, never who are my best four.
Four tracks per villain: LEVEL (exp to 80, capped by the Office), STARS (6 pips per star, shard ladder [10.0, 50.0, 165.0, 465.0, 1065.0] — 1,065 in all, back-loaded on purpose), SKILLS (manuals, 2 then ×1.85 per level, slots gated by stars [1.0, 1.0, 2.0, 3.0, 4.0, 5.0, 5.0, 5.0]), and GEAR (4 slots, dropped by adventurers by raider level, 6 rarities up to Infernal, 100% salvage refund).

The Butcher of Bleakmoor
Epic Warlord15 shards at the Black Gate
Ogre Warlord — dungeon skill: +10% mob_hp_mult dungeon-wide (only while stationed)
An ogre warlord retired from conquest into management. He drills the horde until it simply refuses to fall over.
Butcher's Rally: The boss bloodied below half: the horde heals full and fights furious.

Auntie Bramblehex
Epic Trapsmith15 shards at the Black Gate
Night Hag — dungeon skill: +10% trap_dmg_mult dungeon-wide (only while stationed)
A night hag with a fondness for other people's misfortune. Her hexes make every trap in the dungeon bite deeper.
Hex of Misfortune: The first raider to trip a trap is hexed - everything hurts them more.

Cogsworth Ninefingers
Rare Trapsmith15 shards at the Black Gate
Gnome Engineer — dungeon skill: +8% trap_reset_mult dungeon-wide (only while stationed)
Lost the tenth finger to his own prototype and considers it a fair trade for the data. Every mechanism in the place cycles faster under his eye.
Hair Trigger: The first raider through a trap sets it off again behind them.

Grukk the Beastmother
Mythic Warden15 shards at the Black Gate
Gnoll Matriarch — dungeon skill: +13% to all beast (only while stationed)
She raised half the warren herself and will not hear a word against any of them. Beasts fight like they are being watched, because they are.
Call of the Pack: Raid start: every beast in the dungeon answers the howl and hits harder.

The Iron Widow
Mythic Trapsmith15 shards at the Black Gate
Clockwork Spider — dungeon skill: +14% trap_dmg_mult dungeon-wide (only while stationed)
Eight legs, no hurry. She strings the corridors so that touching one thread means touching all of them.
Web of Wires: A tripped trap arcs into every other trap the party is standing on.

Krath the Unbroken
Epic Warlord15 shards at the Black Gate
Orc Warlord — dungeon skill: +11% boss_stat_mult dungeon-wide (only while stationed)
Broke every bone she owns at least once and never once the habit of standing back up. The boss learns that from her.
Last Stand: The boss below half: it stops retreating and starts swinging for the fences.

Countess Marrowlace
Mythic Warlord15 shards at the Black Gate
Vampire Duelist — dungeon skill: +15% mob_atk_mult dungeon-wide (only while stationed)
Treats a raid like a dinner party she is fashionably late to. Never rushes, never misses, and the horde fights like it is trying to impress her. It is.
First Blood: The first raider to fall sets the whole horde off - everything hits harder for the rest of the raid.

Morgrim the Deathless
Epic Warden15 shards at the Black Gate
Lich — dungeon skill: +12% to all undead (only while stationed)
A lich who has died so often he stopped counting. The restless dead - skeletons, zombies, wraiths - knit tighter around his phylactery.
Deathless Legion: The first fallen mobs claw back up at half strength.

Nyxara, Shadow of the Depths
Mythic Overseer15 shards at the Black Gate
Shadow Demon — dungeon skill: +15% soul_chance_mult dungeon-wide (only while stationed)
A shadow demon that harvests what raiders leave behind. More souls slip through the veil when she stands in the dark.
Wave of Terror: The moment the party reaches the boss, terror roots every raider in place.

Miss Quill
Rare Overseer15 shards at the Black Gate
Imp Scribe — dungeon skill: +8% rp_rate_mult dungeon-wide (only while stationed)
Arrived to audit the dungeon, stayed because the filing was fascinating. Reads three books at once and cites all of them at you.
Field Notes: She writes down exactly where the armour is thin, and the traps read over her shoulder.

King Snagglefang
Rare Warden15 shards at the Black Gate
Goblin King — dungeon skill: +10% to all goblinoid (only while stationed)
The self-crowned king of every warren. His warcries put fire in goblinoid bellies - goblins and hobgoblins fight harder under his banner.
War Cry: Raid start: every mob hits harder while the cry echoes.

Vellok the Hoarder
Epic Overseer15 shards at the Black Gate
Wyrmling Dragon — dungeon skill: +8% gold_mult dungeon-wide (only while stationed)
A wyrmling with a dragon's ledger. Every coin that enters the dungeon sticks a little harder while he watches the books.
The Hoard Bites: The first treasure grabbed burns its thief for its worth.
Daily Rewards & Goals
The chest button (top-left) badges whenever something is claimable. Daily tasks reset at midnight; gold payouts are priced in HOURS of your current passive rate, so they scale with your dungeon forever. The balance assumes the full set is completed every other day.
Daily tasks
| Task | Target | Reward |
|---|---|---|
| Daily Login | 1 | 0.02 h of passive gold + 60 Food + 1 Speedup 1m |
| Slay 15 raiders | 15 | 0.05 h of passive gold + 2 Arcane Dust |
| Repel 5 raids | 5 | 0.04 h of passive gold + 1 Training Manual |
| Recruit a mob | 1 | 0.02 h of passive gold + 80 Food |
| Set a trap | 1 | 0.02 h of passive gold + 15 Stone |
| Upgrade anything | 1 | 0.04 h of passive gold + 2 Gems + 1 Build Speedup 15m |
| Level a villain | 1 | 0.03 h of passive gold + 2 Villain Exp |
| Ascend a villain | 1 | 3 Gems + 1 Training Manual |
| All five done | — | 4 Gems + 1 Speedup 15m |
Long-term goals (claim once, ever)
| Goal | Target | Reward |
|---|---|---|
| Office Level 3 | 3 | 5 Gems + 1 Build Speedup 15m |
| Office Level 5 | 5 | 10 Gems + 1 Build Speedup 1h |
| Office Level 10 | 10 | 20 Gems + 2 Build Speedup 1h |
| Office Level 15 | 15 | 40 Gems + 4 Build Speedup 1h |
| Slay 50 raiders | 50 | 2.0 h of passive gold + 5 Arcane Dust |
| Slay 500 raiders | 500 | 4.0 h of passive gold + 10 Villain Sigil |
| Slay 5,000 raiders | 5,000 | 8.0 h of passive gold + 30 Villain Sigil |
| Survive Threat 20 | 20 | 10 Gems + 2 Speedup 15m |
| Survive Threat 40 | 40 | 20 Gems + 2 Speedup 1h |
| Survive Threat 60 | 60 | 40 Gems + 4 Speedup 1h |
| 10 research levels | 10 | 8 Gems + 1 Research Speedup 1h |
| 30 research levels | 30 | 16 Gems + 2 Research Speedup 1h |
| 8 rooms standing | 8 | 8 Gems + 60 Stone |
| Hire a villain | 1 | 12 Gems + 10 Arcane Dust |
Speed-Ups
Every running job (build, research, training) opens a Speed-Up box: spend hourglasses one at a time, hit Auto to spend exactly enough to finish (or everything you have, bringing the clock down that far), or finish instantly with gems.
| Item | Skips | Works on |
|---|---|---|
| Work Order | 15m | Build |
| Overtime Writ | 60m | Build |
| Study Notes | 15m | Research |
| Bound Grimoire | 60m | Research |
| Royal Hourglass | 12.0h | Any Queue |
| Hourglass | 15m | Any Queue |
| Greater Hourglass | 60m | Any Queue |
| Minor Hourglass | 60s | Any Queue |
| Lesser Hourglass | 5m | Any Queue |
| Grand Hourglass | 8.0h | Any Queue |
| Drill Whistle | 15m | Training |
| War Drums | 60m | Training |
Typed speed-ups are spent BEFORE your general stock when you hit Auto.
Golden Ledger — Snip cooks the books: passive gold pays DOUBLE for 2 hours. Using another extends the timer. Passive gold pays x2 for 2.0h; using another extends the window end to end. Sold for gems in the Goods shop and dropped by the top daily chest.
Items & Resources
Resources
Produced, never dropped: minerals are mined per floor and refined by refinery rooms; food is farmed. Spent on rooms, research and the office.
| Resource | Tier | Kind | |
|---|---|---|---|
![]() | Adamantine | 5 | refined |
![]() | Cut Stone | 2 | refined |
![]() | Food | 1 | raw |
![]() | Iron Ingot | 3 | refined |
![]() | Iron Ore | 2 | raw |
![]() | Mithril Ore | 4 | raw |
![]() | Silver Ingot | 4 | refined |
![]() | Silvervein | 3 | raw |
![]() | Stone | 1 | raw |
Items
Dropped by raids (bracket-based spoils): crafting materials, speed-ups, training gear and resource chests (the chest pays the resource YOU pick).
| Item | Details | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Arcane Dust |
| ||||||||||
![]() | Bone Key |
| ||||||||||
| Work Order |
| |||||||||||
| Overtime Writ |
| |||||||||||
![]() | Charm Design |
| ||||||||||
![]() | Charm Guide |
| ||||||||||
![]() | Forgehammer |
| ||||||||||
![]() | Gilded Thread |
| ||||||||||
![]() | Golden Ledger |
| ||||||||||
![]() | Leather Scraps |
| ||||||||||
![]() | Master Blueprint |
| ||||||||||
![]() | Master Grimoire |
| ||||||||||
![]() | Master Pattern |
| ||||||||||
| Study Notes |
| |||||||||||
| Bound Grimoire |
| |||||||||||
![]() | Miner's Cache |
| ||||||||||
![]() | Vault Chest |
| ||||||||||
![]() | Royal Hoard |
| ||||||||||
![]() | Dragon's Tithe |
| ||||||||||
![]() | Shadow Thread |
| ||||||||||
![]() | Skull Key |
| ||||||||||
![]() | Soul Crystal |
| ||||||||||
| Royal Hourglass |
| |||||||||||
![]() | Hourglass |
| ||||||||||
![]() | Greater Hourglass |
| ||||||||||
![]() | Minor Hourglass |
| ||||||||||
| Lesser Hourglass |
| |||||||||||
| Grand Hourglass |
| |||||||||||
![]() | Steel Fittings |
| ||||||||||
![]() | Training Manual |
| ||||||||||
| Drill Whistle |
| |||||||||||
| War Drums |
| |||||||||||
![]() | Villain Crest |
| ||||||||||
![]() | Black Ledger |
| ||||||||||
![]() | Villain Sigil |
| ||||||||||
![]() | War Banner |
| ||||||||||
![]() | War Horn |
|
Drop tables
| Breach Drop Mult | 0.4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Brackets |
|
Mining
| Floor Output |
|
|---|
Upgrades & Training
Every mob, trap, treasure, room and the boss caps at the office level, and every upgrade follows the same law:
Mob training additionally costs food and, from higher levels, training items, and runs on the training queue:
| Training to | Food factor | Items | Time |
|---|---|---|---|
| L1 → L2 | food cost × 1.214^0 | — | 4m |
| L4 → L5 | food cost × 1.214^3 | 3× Leather Scraps + 1× Training Manual + 1× War Banner | 7m |
| L5 → L6 | food cost × 1.214^4 | 3× Leather Scraps + 1× Training Manual | 9m |
| L9 → L10 | food cost × 1.214^8 | 3× Leather Scraps + 1× Training Manual + 1× War Banner | 20m |
| L14 → L15 | food cost × 1.214^13 | 3× Leather Scraps + 1× Training Manual + 1× Master Grimoire + 1× War Banner | 53m |
| L15 → L16 | food cost × 1.214^14 | 3× Leather Scraps + 1× Training Manual + 1× Master Grimoire | 65m |
| L19 → L20 | food cost × 1.214^18 | 3× Leather Scraps + 1× Training Manual + 1× Master Grimoire + 1× War Banner | 2.4h |
| L24 → L25 | food cost × 1.214^23 | 3× Leather Scraps + 1× Soul Crystal + 1× Training Manual + 1× Master Grimoire + 1× War Banner | 6.5h |
| L29 → L30 | food cost × 1.214^28 | 3× Leather Scraps + 1× Soul Crystal + 1× Training Manual + 1× Master Grimoire + 1× War Banner | 17.5h |
Training block
| Room Def | training_hall |
|---|---|
| Time Base Seconds | 240.0 |
| Time Growth | 1.22 |
| Manuals From Level | 5.0 |
| Manuals Per Level | 1.0 |
| Banner Milestone Every | 5.0 |
| Banner Per Milestone | 1.0 |
| Retrain Cost Base | 900.0 |
| Retrain Cost Growth | 1.22 |
| Grimoire From Level | 15.0 |
| Grimoires Per Level | 1.0 |
| Scraps From Level | 3.0 |
| Scraps Per Level | 3.0 |
| Crystals From Level | 25.0 |
| Crystals Per Level | 1.0 |
Jobs (timed queues)
| Queues | build, research, training |
|---|---|
| Cancel Refund Rate | 0.5 |
| Gem Finish Seconds Per Gem | 90.0 |
| Gem Finish Min | 20.0 |
All Remaining Constants
Every remaining balance block, verbatim — the completeness net.
Save
| Autosave Interval Sec | 30.0 |
|---|---|
| Coalesce Delay Sec | 1.5 |
Cloud
| Min Sync Interval Seconds | 60.0 |
|---|---|
| Max Dungeons | 5.0 |
Ui
| Tap Drag Threshold Px | 14.0 | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Toast Seconds | 2.5 | ||||||||||||||||||
| Result Auto Close Seconds | 4.0 | ||||||||||||||||||
| Bar Max Width | 450.0 | ||||||||||||||||||
| Camera 3d |
|
Exchange
| Gold Per Unit Base | 42.0 |
|---|---|
| Tier Price Growth | 5.6 |
| Level Discount | 0.975 |
| Min Markup | 0.45 |
| Batch Units | 25.0 |
Sim
| Hero Tiles Per Sec | 2.0 |
|---|---|
| Mob Tiles Per Sec | 1.5 |
| Mob Sight Range | 5.0 |
| Boss Retaliation Window S | 2.0 |
| Attack Interval Ticks | 10.0 |
| Spawn Interval Ticks | 6.0 |
| Max Wave Seconds | 90.0 |
| Cleric Heal Amount | 8.0 |
| Cleric Heal Interval S | 2.0 |
| Mage Aoe Radius | 2.0 |
| Ranger Range | 2.0 |
| Paladin Trap Resist | 0.5 |
| Barbarian Rage Below Pct | 0.5 |
| Barbarian Rage Atk Mult | 1.5 |
| Bard Party Atk Bonus | 0.15 |
| Chain Damage Factor | 0.5 |
| Armor Melt Vuln Mult | 1.25 |
Running Mode
| Reset Beat Seconds | 60.0 |
|---|---|
| Reset Beat Seconds Min | 1.0 |
| Sim Ticks Per Second | 10.0 |
Milestone Levels
25.0, 40.0, 60.0, 90.0, 130.0, 180.0, 250.0Floor Unlocks
| 2 | 10.0 |
|---|---|
| 3 | 20.0 |
| 4 | 30.0 |
Floors
| Max Floors | 4.0 | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Excavate Cost Gold |
| ||||||||||||||||||||||||||||||||||||||||
| Themes |
| ||||||||||||||||||||||||||||||||||||||||
| Theme Style |
| ||||||||||||||||||||||||||||||||||||||||
| Layout | RRRRRRRRRRRR, GTTTTTRRRRRR, RRRRRTRRRRRR, RRTTTTTRBBBR, RRTRRRRRBBBR, RRTTTTTTBBBR, RRRRRRRRRRRR, RRRRRRRRRRRR |
Boot
| Logo Fade In Seconds | 0.6 |
|---|---|
| Logo Hold Seconds | 1.4 |
| Logo Fade Out Seconds | 0.5 |
| Title Fade In Seconds | 0.5 |
| Title Hold Seconds | 1.8 |
| Title Fade Out Seconds | 0.5 |
| Title Logo Width Frac | 0.86 |
| Title Logo Top Frac | 0.045 |
| Title Cast Width Frac | 1.0 |
| Title Bg Dim | 0.4 |
| Title Cast Drop Frac | 0.08 |
| Title Logo Shadow Px | 7.0 |
| Title Logo Shadow Alpha | 0.42 |
| Title Logo Max Width Px | 470.0 |
| Title Cast Max Width Px | 520.0 |
| Title Layer Gap Px | 10.0 |
Grid
| Start W | 12.0 |
|---|---|
| Start H | 8.0 |
| Max W | 24.0 |
| Max H | 16.0 |
Mob Upgrade
| Hp Per Level | 0.12 |
|---|---|
| Atk Per Level | 0.12 |
| Cost Base Mult | 0.6 |
| Recruits Join At Squad Level | true |
Trap Dp Path Coverage
| On Only Path | 1.0 |
|---|---|
| On Branch | 0.5 |
| Dead End | 0.25 |
Stairs
| Stairs Down |
| ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stairs Up |
|
Currencies
| Soul Drop Chance Per Kill | 0.06 |
|---|---|
| Soul Milestone Bonus | 5.0 |
| Gem Daily Login | 5.0 |
| Gem Achievement Total V 1 | 200.0 |
Defenses
| Trap Slots Base | 6.0 |
|---|---|
| Trap Slots Per Office Level | 0.6 |
| Trap Slots Per Workshop Level | 0.5 |
Regalia
| Unlock Office Level | 15.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Charms Unlock Office Level | 25.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slots |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tiers |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tier Dp | 180.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Charm Slots Per Piece | 3.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Charm Max Level | 8.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Charm Villain Power Pct Per Level | 0.01 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Charm Dp | 70.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Charm Costs |
|
Engineering
| Room Def | trap_workshop |
|---|---|
| Fittings From Level | 3.0 |
| Fittings Per Level | 2.0 |
| Fittings Growth | 1.08 |
| Mithril From Level | 31.0 |
| Mithril Per Level | 6.0 |
| Mithril Growth | 1.15 |
Villain Gear
| Slots |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rarities |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stats | attack, defense, health, lethality | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stat Names |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stat Base |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stat Per Level | 0.085 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Xp Base | 40.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Xp Growth | 1.06 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Salvage Xp Refund | 1.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Salvage Forgehammers |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mastery |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Imbue |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Drop Bands |
|
Research Costs
| Rp Discount | 0.45 |
|---|---|
| Gold Per Rp | 9.0 |
| Food Per Rp | 1.5 |
Shop Deals
| Slots |
|
|---|


















































